Within the walls of Volksville reside a colourful cast of characters who are afflicted by some truly dreadful voices. Hitching a ride on the back of a local farmer’s cart, you navigate your way to Volksville and the beginning of your quest. This comical tone is established from the prologue, where you’re caught in a coital state by your lover’s father and forced to leap out the window to evade capture. While Roehm might be a little rough around the edges, Infamy is a whimsical adventure, laced with Monty Python-esque humour. It’s very much a picaresque narrative, reversing the polarity of your typical hero by straying away from the traditional paragon of virtue archetype. Running away from a disreputable past, Roehm chances upon the town of Volksville – the base of operations throughout your adventure. Infamy spins the yarn of Mister Roehm, a raffish, hirsute man with a penchant for semi-humourous wisecracks. Infamy’s hand-drawn style looks quite charming at times Unless you’re a staunch adherent of this period of gaming, these shortcomings are likely to invite some frustration along the way. As such, you’re presented with an authentic experience but one that bears all the imperfections that have since been ironed out or bettered as the genre has evolved. Quest for Infamy sticks resolutely to a blueprint established by Sierra’s classic Quest for Glory series which saw release during the home console period of gaming. While they’ve achieved their objective in many respects, the puerile undertones – particularly with regards to Infamy’s portrayal of women – detract heavily from their overall vision. Infamous Quests – the brains behind Quest for Infamy – set out on their journey with a noble goal: to craft a title informed by their favourite experiences of yesteryear, a spiritual successor to the old school adventure games of the late 80s/90s.
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